Games

The Last of Us: Part 2 Wallpapers

The Last of Us: Part 2 Offensive Wallpapers New tab – an extension for your web browser that opens special settings for a new tab.

The extension is made by fans, for fans who like The Last of Us This extension offers you The Last of Us: Part 2 wallpapers in every new tab and allows you to customize your new tab.

Theme features The Last of Us: Part 2 Wallpapers New tab:
  • Full HD wallpapers
    Instead of boring gray background, stunning Full HD wallpapers will appear in The Last of Us: Part 2New Tab theme.
  • Shortcuts
    Your favorite sites to the theme shortcut panel The Last of Us: Part 2 Wallpapers New tab. You can go to important and frequently visited websites with just one click.
  • Search bar
    Quick access to the largest and most well-known search engines in the world provides a theme search bar The Last of Us Part 2

Gallery

Chrome Web Store
Chrome Web Store
Developer: Unknown
Price: Free

Interesting facts about The Last of Us: Part 2

The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4. Set five years after The Last of Us (2013), the game focuses on two playable characters in a post-apocalyptic United States whose lives intertwine: Ellie, who sets out for revenge after suffering a tragedy, and Abby, a soldier who becomes involved in a conflict between her militia and a religious cult. The game is played from a third-person perspective and allows the player to fight human enemies and cannibalistic zombie-like creatures with firearms, improvised weapons, and stealth.
Development of The Last of Us Part II began in 2014, soon after the release of The Last of Us Remastered. Neil Druckmann returned as creative director, co-writing the story with Halley Gross. The themes of revenge and retribution were inspired by Druckmann’s experiences growing up in Israel. Ashley Johnson reprises her role as Ellie, while Laura Bailey was cast as Abby. Their performances included the simultaneous recording of motion and voice. The developers pushed the technical capabilities of the PlayStation 4 during development. Gustavo Santaolalla returned to compose and perform the game’s score. Development reportedly included a crunch schedule of 12-hour workdays.
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